package com.rocketmandevelopment.graphics.effects.metaballs { import flash.display.Sprite; public class Metaball extends Sprite { public var radius:Number; public function Metaball(x:Number,y:Number,radius:Number){ super(); this.x = x; this.y = y; this.radius = radius*radius; } public function equation(tx:Number, ty:Number):Number { return radius/((x-tx)*(x-tx)+(y-ty)*(y-ty)); } } }