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	<title>Rocketman Development &#187; Metaballs</title>
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	<description>Games &#38; Apps that Challenge Minds</description>
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		<title>AS3 MetaDonuts</title>
		<link>http://rocketmandevelopment.com/2010/07/05/as3-metadonuts/</link>
		<comments>http://rocketmandevelopment.com/2010/07/05/as3-metadonuts/#comments</comments>
		<pubDate>Mon, 05 Jul 2010 15:01:01 +0000</pubDate>
		<dc:creator>rocketman</dc:creator>
				<category><![CDATA[AS3]]></category>
		<category><![CDATA[Effects]]></category>
		<category><![CDATA[Metaballs]]></category>
		<category><![CDATA[2D]]></category>
		<category><![CDATA[Effect]]></category>
		<category><![CDATA[Math]]></category>
		<category><![CDATA[Pixel Bender]]></category>
		<category><![CDATA[SWF]]></category>

		<guid isPermaLink="false">http://rocketmandevelopment.com/?p=472</guid>
		<description><![CDATA[The next MetaShape is the MetaDonut. Its like the metaballs, the MetaEllipses, and the MetaDiamonds but with donuts instead. MetaDonuts are based off the pixel bender filter used in the previous MetaShape posts. MetaDonuts are defined by the function: M(x,y) = Radius1 / &#124;Radius2 - sqrt( (x0-x)^2 + (y0-y)^2 )&#124; Where Radius1 is the outer <a href="http://rocketmandevelopment.com/2010/07/05/as3-metadonuts/" class="more-link">More &#62;</a>]]></description>
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		<title>AS3 MetaDiamonds</title>
		<link>http://rocketmandevelopment.com/2010/06/25/as3-metadiamonds/</link>
		<comments>http://rocketmandevelopment.com/2010/06/25/as3-metadiamonds/#comments</comments>
		<pubDate>Fri, 25 Jun 2010 15:00:30 +0000</pubDate>
		<dc:creator>rocketman</dc:creator>
				<category><![CDATA[AS3]]></category>
		<category><![CDATA[Algorithms]]></category>
		<category><![CDATA[Effects]]></category>
		<category><![CDATA[Metaballs]]></category>
		<category><![CDATA[2D]]></category>
		<category><![CDATA[Effect]]></category>
		<category><![CDATA[Math]]></category>
		<category><![CDATA[Pixel Bender]]></category>
		<category><![CDATA[SWF]]></category>

		<guid isPermaLink="false">http://rocketmandevelopment.com/?p=468</guid>
		<description><![CDATA[The next MetaShape is the MetaDiamond. Its like the metaballs and the MetaEllipses but with diamonds instead. The MetaDiamonds will be based off the filter used in the previous MetaShape posts. It will use pixelbender. MetaDiamonds are defined by this functions: M(x,y) = R / ( &#124;x0-x&#124; + &#124;y0-y&#124; ) X and Y are the <a href="http://rocketmandevelopment.com/2010/06/25/as3-metadiamonds/" class="more-link">More &#62;</a>]]></description>
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		<slash:comments>2</slash:comments>
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		<title>AS3 MetaEllipses</title>
		<link>http://rocketmandevelopment.com/2010/06/19/as3-metaellipses/</link>
		<comments>http://rocketmandevelopment.com/2010/06/19/as3-metaellipses/#comments</comments>
		<pubDate>Sat, 19 Jun 2010 15:30:27 +0000</pubDate>
		<dc:creator>rocketman</dc:creator>
				<category><![CDATA[AS3]]></category>
		<category><![CDATA[Effects]]></category>
		<category><![CDATA[Metaballs]]></category>
		<category><![CDATA[2D]]></category>
		<category><![CDATA[Effect]]></category>
		<category><![CDATA[Math]]></category>
		<category><![CDATA[Pixel Bender]]></category>
		<category><![CDATA[SWF]]></category>

		<guid isPermaLink="false">http://rocketmandevelopment.com/?p=425</guid>
		<description><![CDATA[Metaballs are cool, but they don&#8217;t have to be circles. You can make many metashapes. This is where the power of pixelbender comes in handy. This will be based off the same pixel bender filter used in the metaballs post. The first shape we&#8217;ll make is ellipses since they are basically circles. MetaEllipses are defined <a href="http://rocketmandevelopment.com/2010/06/19/as3-metaellipses/" class="more-link">More &#62;</a>]]></description>
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		<slash:comments>0</slash:comments>
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		<title>AS3 Metaballs</title>
		<link>http://rocketmandevelopment.com/2010/06/15/as3-metaballs/</link>
		<comments>http://rocketmandevelopment.com/2010/06/15/as3-metaballs/#comments</comments>
		<pubDate>Tue, 15 Jun 2010 05:00:47 +0000</pubDate>
		<dc:creator>rocketman</dc:creator>
				<category><![CDATA[AS3]]></category>
		<category><![CDATA[Algorithms]]></category>
		<category><![CDATA[Effects]]></category>
		<category><![CDATA[Metaballs]]></category>
		<category><![CDATA[2D]]></category>
		<category><![CDATA[Cool]]></category>
		<category><![CDATA[Effect]]></category>
		<category><![CDATA[Math]]></category>
		<category><![CDATA[SWF]]></category>

		<guid isPermaLink="false">http://rocketmandevelopment.com/?p=379</guid>
		<description><![CDATA[Metaballs came around in the 90s with the Demo Effect. What made metaballs so cool was their squishy look and melding into other nearby metaballs. First I found a nice article and stuck it into as3. It turned out really slow (even after the suggested optimizations), but it worked and made some cool pictures. A <a href="http://rocketmandevelopment.com/2010/06/15/as3-metaballs/" class="more-link">More &#62;</a>]]></description>
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		<slash:comments>2</slash:comments>
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