This entry is part of 9 in the series Steering Behaviors

In the last post in the steering behaviors series, we looked at obstacle avoidance. This time we will explore path following. We will be using the Vector2D.as and Vehicle.as classes for this. If you don’t have them, you should get them. This post is based on Craig Reynold’s article Steering Behaviors For Autonomous Characters.

Path Following, click to watch

Path following is used to simulate natural movement through a path. It is different from a train because a train is stuck on the track. The vehicle following these paths are free to move about More >