Archive for June 12, 2010
Steering Behavior: Fleeing
Jun 12th
Time for the next steering behavior, fleeing. This will use the same Vehicle.as class and will be built off what we did in the seeking behavior. It is based on Craig Reynolds’ article, Steering Behaviors For Autonomous Characters.
Fleeing Behavior
Fleeing is very similar to seeking. It is actually the inverse of seeking. Instead of going towards the target, fleeing goes away from the target. It works like this:
1. desiredVelocity = target – position
2. desiredVelocity is normalized and multiplied by maxSpeed.
3. desiredVelocity is multiplied by -1 to go away from the target
4. steeringForce More >




