The next post steering behaviors series is unaligned collision avoidance. We will be using the Vector2D.as and Vehicle.as classes for this. You will need these classes for the this post. This post is based on Craig Reynold’s article Steering Behaviors For Autonomous Characters. read more
Metaballs came around in the 90s with the Demo Effect. What made metaballs so cool was their squishy look and melding into other nearby metaballs. First I found a nice article and stuck it into as3. It turned out really slow (even after the suggested optimizations), but it worked and made... read more
The Separation of Axis Theorem(SAT) is a technique to test whether two convex polygons are colliding. The SAT theorem: "given two convex shapes, there exists a line onto which their projections will be separate if and only if they are not intersecting." The line where the shapes have disjoint projections... read more
Periodically, I blog about some interesting technical challenges and provide methods to address them that you might find useful.
Thanks for visiting and please return to learn new techniques and find links to my latest games. Feel free to contact me if you have any questions.